INTRODUCING THE BACKSTAGE OF THE UPCOMING SHERLOCK HOLMES GAME – CRIMES AND PUNISHMENTS
Every single member of Frogwares studio is thrilled by the enthusiasm and support that you showed a month ago when we officially announced the new Sherlock Holmes game. We were delighted to announce that the new Frogwares game would get a significant makeover both in terms of technology used and game philosophy: we do not want you to watch the world’s most famous detective anymore; we want you to be the detective. To make you really feel the game we have released Developer Blog, a diary to keep track of game development and all Frogwares things. We are going to provide you with regular commentaries, descriptions of events, and other internal materials related to the game.
The DevBlog will keep you updated on all the milestones of game development. You will meet game characters and the team working on them; we will address some of the questions you may have and will share the artwork, our sketches and concepts, so on and so force. If you have any suggestions on what you want to see here, you are warmly welcome to share!
The DevBlog is run by Olga Ryzhko, Frogwares Business Development Manager, (the author of these words actually) with some occasional entries that would be written by the team. Blog introduction speaks of the main focus of the game, i.e. Investigation and Deduction:
Crimes and Punishments can be described as a detective-mystery game with the main focus set on INVESTIGATION and DEDUCTION. It is purely based on your logic and deductive reasoning as the central game mechanic.
You will have a set of different elements and various mechanics that will help with your investigation ensuring that you detect the truth correctly. You will have hints if stuck, a chemical laboratory to analyze pieces of rope, cigar ashes and others clues, as well as a deduction board to bring all the pieces together. Your careful examination will draw you through the chains of inferences, which will lead you to a logically certain conclusion.
We introduced this mechanic of the deduction board in Sherlock Holmes vs Jack the Ripper back in 2009. We also used it The Testament of Sherlock Holmes in 2012, showing that only a valid deduction gives you the ability to move further during the game, while ensuring the truth of your conclusion.
Crimes and Punishments presents another philosophy. You will solve the case and we will give you the reasons to believe your conclusion from the premise; but the truth of the conclusion is not guaranteed this time!
Visit Sherlock Holmes: Crimes & Punishments Developer Blog at devblog.sherlockholmes-thegame.com